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  • Blade Dancer
  • Shilien Knight
Hero
Blade Dancer
Blade Dancer - is an indispensable support class whose primary task is to enhance the attacking characteristics of its group. It has a good survival rate, in rare cases it can act as a tank, but its own attack leaves much to be desired. We rebalanced the skills of this class so that it could adequately perform at the Great Olympics, and was useful not only as a bard, but also not a bad stopper on mass mixes.
Base Stats
Damage 50
Support 80
Health 60
Control 70
Defense 90
Speed 100
Hero
Shilien Knight
Knight Shilen - is one of the four tanks in the game. It was originally conceived as the most capable of dealing damage in its class - however, the Korean balance of magical abilities in physics. classes did not allow him to fully unleash the potential and unique gameplay. We fixed it! Magical abilities have been rebalanced, such as attacking vampirism, due to which survival has also increased, and damage-causing, controlling skills.
Base Stats
Damage 75
Support 10
Health 60
Control 30
Defense 110
Speed 100
  • Overlord
  • Warcryer
Hero
Overlord
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Base Stats
Damage 110
Support 40
Health 70
Control 70
Defense 40
Speed 110
Hero
Warcryer
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Base Stats
Damage 10
Support 150
Health 100
Control 20
Defense 60
Speed 60
  • Hawkey
  • Treasure Hunter
Hero
Hawkeye
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Base Stats
Damage 120
Support 5
Health 80
Control 10%
Defense 60
Speed 120
Hero
Treasure Hunter
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Base Stats
Damage 110
Support 10
Health 90
Control 20
Defense 90
Speed 130
  • EE
  • SE
Hero
EE
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Base Stats
Damage 110
Support 40
Health 70
Control 70
Defense 40
Speed 110
Hero
SE
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Base Stats
Damage 10
Support 150
Health 100
Control 20
Defense 60
Speed 60
  • FR
  • AB
Hero
FR
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Base Stats
Damage 130
Support 5
Health 50
Control 30
Defense 60
Speed 100
Hero
AB
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Base Stats
Damage 130
Support 5
Health 50
Control 30
Defense 60
Speed 110
  • SH
  • SORC
Hero
SH
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Base Stats
Damage 110
Support 40
Health 70
Control 70
Defense 40
Speed 110
Hero
SORC
The Chanter can be explained in two words: commandment and conviction. It rigorously trains the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Base Stats
Damage 10
Support 150
Health 100
Control 20
Defense 60
Speed 60
  • DA
  • PALADIN
Hero
DA
Dark Avenger - the dark reflection of a paladin, a vengeful knight. It has a unique gameplay in the class, as DA is the only one of the four tanks with a Dark Panter summon in its arsenal, and physical damage reflexes. As in the case of the SHK, we tried to rebalance it in such a way as to highlight the unique gameplay even more vividly. Increased chewiness, due to improved vampirics and reduced Devine Heal caste time, as well as enhanced reflexes and significantly reduced summoning time.
Base Stats
Damage 90
Support 30
Health 100
Control 80
Defense 100
Speed 90
Hero
Paladin
Paladin - don't needs to introduction. The most tenacious among tanks and one of the best farmers of Olympus! This class practically does not need balancing - all it needs is the correct mechanics of its skills. And they work properly on our project.
Base Stats
Damage 80
Support 50
Health 100
Control 80
Defense 130
Speed 100
  • Bounty Hunter
  • Warsmith
Hero
Bounty Hunter
Bounty Hunter - is a spoiler or spoiler in the common people. A special class aimed at extracting resources by hunting monsters using the skills of Spoil and Sweep. He is not the best fighter in PvP, but in some cases he is able to catch an unwary thin pointy-eared one and not let him out of the camp. Our project has implemented a massive Sweeper for this profession, so as not to lose a drop of profit during the genocide of mobs.
Base Stats
Damage 70
Support 10
Health 120
Control 30
Defense 90
Speed 90
Hero
Warsmith
Warsmith - another special class with a unique ability to craft things. Like the spoiler, he is able to hang long-lasting stars over his head, as well as summon a variety of summon golems to help. The real king of the market - the Wolf from Giran Street! He may not be able to win PvP, but he will definitely buy a victory. It is better not to offend them, almost always they are guaranteed to have a whole crowd of other professions behind them.
Base Stats
Damage 80
Support 10
Health 120
Control 30
Defense 90
Speed 90
  • Warlord
  • Gladiator
Hero
Warlord
Warlord - one of the most controversial characters in the Interlude chronicles. He is practically not dangerous in duels, and on the contrary, a very unpleasant opponent in mass battles. We drew attention to the fact that depending on the skill cooldowns, the overhead line may be too toxic, or vice versa too dull. Attention was focused on balancing the speed of use and rollback of skills. Some of them became static, because at a high attack speed, skills were applied too quickly, and at a low one for too long. In more detail...
Base Stats
Damage 60
Support 20
Health 130
Control 120
Defense 100
Speed 80
Hero
Gladiator
Gladiator - a born duelist, he has a natural gift for farming the "beggar" Olympus. This specialization has not been rebalanced, the mechanics of skills correspond to the official platform. But we did not neglect him either! - on our project, Earing of Orfen additionally gives a bonus to the strength of skills in PvP, which is what a real Qigang glad needs.
Base Stats
Damage 110
Support 0
Health 100
Control 10
Defense 100
Speed 100
  • Silver Ranger
  • Sword Singer
Hero
Silver Ranger
Silver Ranger - one of the three classes of archers, which, unfortunately, was clearly inferior in combat power to its fellows and became irrelevant in the Archery party. Initially, having the best survival rate among the archers, he was good as a solo gangster or the instigator of a fight, but on cap lvl he lost relevance for the party. We have strengthened this class by increasing the maximum ceiling of the Crit Rate to 650 (65%) and giving it a Passive: Focus 3 lvl. Thus, vividly emphasizing the bias of his gameplay - mild, but frequent critiques, high mobility and attack speed.
Base Stats
Damage 110
Support 15
Health 70
Control 20
Defense 70
Speed 110
Hero
Sword Singer
Sword Singer - like a Blade Dancer, it is another indispensable support class, whose skills are focused on increasing the protection, mobility and survival of the group. Due to the wearing of a shield and heavy armor, he is very tenacious, often acts as a tank of a Mag-party, attacking abilities are very modest. We rebalanced the skills of this class in such a way that it could adequately perform at the Great Olympics, and was useful not only as a bard, but also not a bad stopper for the masses of PvP.
Base Stats
Damage 40
Support 100
Health 80
Control 40
Defense 100
Speed 110
Hero
Palus Knight
Hero
Shaman
Hero
Rogue
Hero
Elder
Hero
Assasin
Hero
Mage
Hero
Knight
Hero
Dwarf
Hero
Warrior
Hero
Elven
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